Years have passed since the atomic event that changed the face of the globe in 2055. Now, there are only two communities remaining in what was once Louisiana. These survivors, led by two former best friends, are in a constant fight to gain resources, reestablish communication and survive the scorched bayou that remains.
Key Roles and Game Play
HOSPITAL/Respawn Point-This event will have a time specific Respawn that will be controled by your settlement ref. The Hospital wil be OPEN for the first 10 minutes of every mission start, then closed for 10, reopening for 10 and so on. The Hospital will have a clock attached to it along with OPEN and CLOSED signs. This will be closely monitored by Refs as well as Game officials to be sure players are not trying to avoid the correct procedures. Lets have a GREAT game and follow the rules!!
ARMOR- Each Settlement will have access to use a color specific ARMOR throughout all the games except for the very first Timeslot. Suits can ONLY be worn when they have been powered up by a mini BATTERY CORE. 1 battery core will allow the player to use the suit for the entire mission timeslot or until it has been disabled by another ARMOR player or ARMOR piercing SLUG. Once the suit has been disabled, the eliminated player must return it to the vendor before reentering the game to respawn at their Hospital. The ARMOR suit can shoot all players with the provided marker (Special Paint Color,) shoot other Armor Suits and is allowed to carry 1 player to a designated drop location 1 time per timeslot. You will use up your entire mini battery core once you transport a player. A DEAD/INACTIVE ARMOR will have both hands in the air to signify it is eliminated or inactive. (returning for another mini power core or off the field to the vendor)
To carry a player to a designated drop location, the player must attach themselves using the provided lanyard at their HOSPITAL. During transport, the player in tow is not allowed to shoot but the ARMOR is. Once the player has been dropped, that delivered player is able to engage in gameplay and the ARMOR MUST return to their vault if they have another mini power core or off the field to the Vendor.
Players who intentionally shoot at the Armor without the provided Armor Piercing Slugs will receive a judge punch on their player ID tag.
BIG NUKE- This prop can ONLY be carried by an ARMOR suit as it is extremely heavy. It can only be purchased at the VENDOR and the cost of it is 150 caps. When used, it will destroy all players within a Field Map. All eliminated players must return to their hospital to respawn when the hospital is open. The Nuked area will remain contaminated for the rest of that mission and only the players in Bio suits will be able to enter it. A ref MUST be notified before detonating the devise.
VENDOR- The Vendor is an off-field location that will allow you to use your Caps to purchase supplies, game props and battle Creature. Any player who is interacting with the vendor is considered a “dead” player and MUST respawn at their HOSPITAL before re-entering game play. To enter the Vendors booth, you must eliminate yourself from game play by having a barrel cover attached to your marker, (NO MARKERS ALLOWED INSIDE VENDOR BOOTH). The Vendor will be a key part in completing your missions!
CAPS- Game specific bottle caps will be used as “currency” and not have a point value.
GAME PROPS- These are items that can be found on the field. LIVE Players are allowed to collect these items if they are your team color. You are not allowed to touch, move or hide the other team’s Game Props.
SUPPLY BOX- Each team will have access to a supply box located somewhere on the field. Both boxes will be team specific, and the opposing team is not allowed to move, touch, hide, tamper or even look at the other team’s box! DON’T MESS WITH IT! Inside this supply box there will be key items needed to participate in the game as well as assist with completing missions. Supply Box must be returned to your Hospital BEFORE opening it.
GAS CLOUDS & BIO SUITS- Gas clouds are taped off areas that players are not allowed to enter unless wearing a bio suit. Players are allowed to shoot over and through gas clouds, but only players wearing a bio suit are allowed to enter the gas cloud. Gas clouds can pop up in different areas throughout the game. SMOKE GRENADES ARE NOT GAS CLOUDS. Each team will be provided with 1 Bio Suit.
