THE GENERALS AND XOs ARE LOCKED IN!!
Jacob Salas of Flawless Airworks as ALICE vs Cade Perry of Air Gun Guru as WESKER.
Challenge Floyd of Type 3 as CLAIRE vs Mathew Thibodeaux of Integrity as HUNK.
Who will prevail? Will there be a Zombie presence? Will the cure work? Who will dominate Racoon City?
EVIL — GAMEPLAY OVERVIEW
The year is 1998. Scientists have discovered how to weaponize viruses, ushering in a terrifying new era. In this twisted version of EVIL, you'll encounter elements that feel eerily familiar—echoes from blockbuster films and iconic video games. But don’t be fooled... this is not what they want you to believe. This is the EVIL version!
Prepare to confront your enemies with deadly variations of the G-Virus, T-Virus, toxic gas, secret labs, training facilities, moving parts, and puzzles—some of which may appear mid-game as the action unfolds in real-time.
Whatever happens, stay alert. Stay ready. Welcome to EVIL.
Key Roles & Gameplay Elements
NEMESIS / TANK (SUPER PLAYER):
Each team will have access to a SUPER PLAYER during specific missions. These powerful units can only be activated when correctly energized. Once deactivated, the player must return the unit to the Head Ref (Staging Area) before respawning at base.
SUPER PLAYERS:
Wield a powerful bio-weapon marker (special paint color)
Can eliminate standard players and other SUPER PLAYERS
May carry one teammate to a designated drop zone once per mission timeslot
When carrying a teammate, that player must be secured with the provided lanyard at base. The transported player cannot shoot during transit, but the SUPER PLAYER may engage enemies. Once dropped off, the player may re-enter the battle.
An inactive or eliminated SUPER PLAYER must raise both hands to signal their status.
POINTS SYSTEM:
Victory is earned by the team with the highest score after the Final Battle for Raccoon City concludes.
SCOUT:
Each team designates one Scout (marked with green armbands on both arms).
Scouts are not armed and are not to be shot at. Scouts are not allowed to collect props nor move them—no throwing, no kicking. Scouts cannot also serve as Medics.
MISSION CARDS:
Generals and XOs receive mission cards before each mission. They assign team members to complete objectives. Want to be more involved? Talk to your General to participate in the strategic side of the game.
PROPS:
Scattered throughout the field, props include KEYS, puzzle pieces, syringes, and other EVIL-marked items. Only active players may collect:
Red-marked props
Props in their team color
Players may not touch, hide, or interfere with props belonging to other teams. Breaking these rules may lead to ejection from the game.
SUPPLY BOXES:
Each team has one field supply box, marked and exclusive to their side. The opposing team is strictly prohibited from touching, moving, or tampering with the other team's box—don’t even look at it!
Boxes contain key items needed to complete missions. They must be returned to base before being opened.
MEDICS:
Each team has one Dedicated MEDIC per mission. They will be marked with RED Armband Tape in addition to their team color, and they will also carry a MEDIC BOX. The MEDIC BOX will contain 5 vials of ANTI Virus (Indicated with WHITE tape) that will be placed around the healed player’s arm. A MEDIC is not allowed to heal him/herself.
TOXIC GAS CLOUDS & GAS MASKS:
Gas clouds are marked-off zones only accessible to players wearing a gas mask over their paintball mask.
Players may shoot over or through gas clouds.
Masks may be found in supply crates, awarded through side missions, or included in your team’s starter supplies.
Note: Smoke grenades are not gas clouds.
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TEAM JAMAICA (Includes Jersey)